Claude Unity Game Studio
AI-powered Unity game development studio for Claude Code - 49 agents, 120+ skills, and a full studio hierarchy that turns a single AI session into a coordinated game dev team.…
Install
npm install -g @anthropic-ai/claude-codeInstall command taken from the project's README or registry entry. Always review code before running it.
README excerpt
Read full README on GitHub →Claude Unity Game Studio
Turns a single Claude Code session into a coordinated Unity game studio — 49 specialized AI agents in a director → lead → specialist hierarchy, 120+ skills, and quality gates, so your AI has structure instead of writing spaghetti in one long chat.
Built With This Toolkit
Rodent Defense — a tower defense prototype built entirely using this toolkit and Claude Code.
What Is This?
Building a game solo with AI is powerful, but a single chat has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There's no QA pass, no design review, no one asking "does this actually fit the game's vision?"
Claude Unity Game Studio gives your AI session the structure of a real game studio. Instead of one general-purpose assistant, you get 49 specialized AI agents organized into a studio hierarchy — directors who guard the vision, leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates.
You still make every decision. But now you have a team that asks the right questions, catches mistakes early, and keeps your project organized from first brainstorm to launch.
Table of Contents
- What's Inside
- How It Works
- Prerequisites
- Quick Start (5 Minutes)
- Setup Options
- Your First Game: A Complete Walkthrough
- The Studio Hierarchy
- Skills Overview
- The Plugin System
- Director Gates (Quality Control)
- Development Phases
- Usage Modes
- Project Structure
- Slash Command Reference
- Hooks & Automation
- FAQ
- Credits
- License
What's Inside
This toolkit combines five specialized components into one cohesive system:
| Component | What It Provides | Count |
|---|---|---|
| Game Studios Template | Studio hierarchy, agents, skills, hooks, rules, templates | 49 agents, 72 skills, 12 hooks, 11 rules |
| Unity Knowledge Skills | Deep Unity 6.3 LTS API knowledge across every subsystem | 35 skills (95 files, 44,500+ lines) |
| Unity Middleware Skills | Production middleware expertise (VContainer, UniTask, Wwise, etc.) | 21 skills |
| Unity AI Workflow | Simplified workflow commands with game-feel-first philosophy | 9 commands, 13 skills |
| Unity MCP | Real-time bridge between Claude Code and Unity Editor | MCP server + C# plugin |
Total: 49 agents, 120+ skills, 12 hooks, 11 coding rules, 39 document templates.
How It Works
When you open a Claude Code session in your game project, the system loads automatically:
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