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Godot MCP
An MCP for Godot that lets you create and edit games in the Godot game engine with tools like Claude
Install
git clone https://github.com/ee0pdt/Godot-MCPInstall command taken from the project's README or registry entry. Always review code before running it.
README excerpt
Read full README on GitHub →Godot MCP (Model Context Protocol)
A comprehensive integration between Godot Engine and AI assistants using the Model Context Protocol (MCP). This plugin allows AI assistants to interact with your Godot projects, providing powerful capabilities for code assistance, scene manipulation, and project management.
Features
- Full Godot Project Access: AI assistants can access and modify scripts, scenes, nodes, and project resources
- Two-way Communication: Send project data to AI and apply suggested changes directly in the editor
- Command Categories:
- Node Commands: Create, modify, and manage nodes in your scenes
- Script Commands: Edit, analyze, and create GDScript files
- Scene Commands: Manipulate scenes and their structure
- Project Commands: Access project settings and resources
- Editor Commands: Control various editor functionality
Quick Setup
1. Clone the Repository
git clone https://github.com/ee0pdt/godot-mcp.git
cd godot-mcp
2. Set Up the MCP Server
cd server
npm install
npm run build
# Return to project root
cd ..
3. Set Up Claude Desktop
Edit or create the Claude Desktop config file:
# For macOS nano ~/Library/Application\ Support/Claude/claude_desktop_config.jsonAdd the following configuration (or use the included
claude_desktop_config.jsonas a reference):{ "mcpServers": { "godot-mcp": { "command": "node", "args": [ "PATH_TO_YOUR_PROJECT/server/dist/index.js" ], "env": { "MCP_TRANSPORT": "stdio" } } } }Note: Replace
PATH_TO_YOUR_PROJECTwith the absolute path to where you have this repository stored.Restart Claude Desktop
4. Open the Example Project in Godot
- Open Godot Engine
- Select "Import" and navigate to the cloned repository
- Open the
project.godotfile - The MCP plugin is already enabled in this example project
Using MCP with Claude
After setup, you can work with your Godot project directly from Claude using natural language. Here are some examples:
Example Prompts
@mcp godot-mcp read godot://script/current
I need help optimizing my player movement code. Can you suggest improvements?
@mcp godot-mcp run get-scene-tree
Add a cube in the middle of the scene and then make a camera that is looking at the cube.
@mcp godot-mcp read godot://scene/current
Create an enemy AI that patrols between waypoints and attacks the player when in range.
Natural Language Tasks Claude Can Perform
- "Create a main menu with play, options, and quit buttons"
- "Add collision detection to the player character"
- "Implement a day/night cycle system"
- "Refactor this code to use signals instead of direct references"
- "Debug why my player character falls through the floor sometimes"
Available Resources and Commands
Resource Endpoints:
godot://script/current- The currently open scriptgodot://scene/current- The currently open scenegodot://project/info- Project metadata and settings
Command Categories:
Node Commands
get-scene-tree- Returns the scene tree structureget-node-properties- Gets properties of a specific nodecreate-node- Creates a new nodedelete-node- Deletes a nodemodify-node- Updates node properties
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