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Fs25 Claude Skill

Claude skill for FS25 mod development — answers verified against the game's own decompiled engine source (1,842 files). 1,413 classes, 119 MessageTypes, the mod sandbox, 30+…

Install

$git clone https://github.com/TheCodingDad-TisonK/fs25-claude-skill

Install command taken from the project's README or registry entry. Always review code before running it.

🚜 FS25 Claude Skill — AI-Powered Mod Development Assistant

"The first definitive Claude skill built specifically for Farming Simulator 25 mod development."
Supercharge your FS25 modding workflow with AI that actually knows the APIs, patterns, and pitfalls.


🎩 Meet the Experts

When you use this skill, you aren't just talking to a generic AI. You're working with a specialized team:

  • Claude (Senior Software Engineer): 🎩 Focuses on technical mandates, Lua 5.1 sandboxing, and high-performance patterns. He ensures your code won't crash the Giants Engine.
  • Samantha (Project Manager): 🚀 Keeps your mod project on track, manages repo structure, and ensures you're following the best community standards.

📖 What Is This?

This is a Claude Skill — a modular, self-contained knowledge package that transforms Claude into an expert FS25 developer. It replaces "AI hallucinations" with battle-tested facts.

The Knowledge Base At A Glance

Resource Content Coverage
Engine Source 🆕 1,413 classes · 119 MessageTypes · 392 globals Extracted from the full decompiled dataS/scripts — 1,842 files, ~411k lines
Game Data 🆕 5,763 l10n keys · 512 GUI profiles · 254 input actions Legal values straight from the shipped dataS XML
LUADOC 1,661 Documentation Pages 11,102+ Script Functions — bundled index + WebFetch
Source Archive 267 Giants Lua Files Internal engine implementation, vendored
Patterns 30+ Validated Templates GUI, Events, Save/Load, Vehicles, HUD, Field Detection
Pitfalls 20+ Critical "Crash Traps" os.time(), DialogElement, goto, hook accumulation, mouseEvent

v2.0.0 is the source-verified release. Every "critical fact" from v1 was re-checked against the game's own decompiled engine code. Several did not survive — including a modDesc template that produced mods the game silently refuses to load. See CHANGELOG.md and references/giants-source/VERIFIED-FACTS.md for the full audit trail with path:line citations.


🎬 Quick Demo

Ask Claude (or me!) anything about FS25 modding:

🎩 "Claude, I need a multiplayer-safe event that syncs a custom 'damageLevel' variable."
🚀 "Samantha, what's the correct directory structure for a vehicle specialization mod?"
🚜 "How do I create a custom Yes/No dialog that actually works in FS25?"
🌾 "What field is the player currently standing in, and how do I detect it reliably?"


🔧 Technical Mandates (The "Ground Truth")

This skill enforces strict adherence to FS25's unique environment. Each mandate below is verified against the decompiled engine source:

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