Fs25 Claude Skill
Claude skill for FS25 mod development — answers verified against the game's own decompiled engine source (1,842 files). 1,413 classes, 119 MessageTypes, the mod sandbox, 30+…
Install
git clone https://github.com/TheCodingDad-TisonK/fs25-claude-skillInstall command taken from the project's README or registry entry. Always review code before running it.
README excerpt
Read full README on GitHub →🚜 FS25 Claude Skill — AI-Powered Mod Development Assistant
"The first definitive Claude skill built specifically for Farming Simulator 25 mod development."
Supercharge your FS25 modding workflow with AI that actually knows the APIs, patterns, and pitfalls.
🎩 Meet the Experts
When you use this skill, you aren't just talking to a generic AI. You're working with a specialized team:
- Claude (Senior Software Engineer): 🎩 Focuses on technical mandates, Lua 5.1 sandboxing, and high-performance patterns. He ensures your code won't crash the Giants Engine.
- Samantha (Project Manager): 🚀 Keeps your mod project on track, manages repo structure, and ensures you're following the best community standards.
📖 What Is This?
This is a Claude Skill — a modular, self-contained knowledge package that transforms Claude into an expert FS25 developer. It replaces "AI hallucinations" with battle-tested facts.
The Knowledge Base At A Glance
| Resource | Content | Coverage |
|---|---|---|
| Engine Source 🆕 | 1,413 classes · 119 MessageTypes · 392 globals | Extracted from the full decompiled dataS/scripts — 1,842 files, ~411k lines |
| Game Data 🆕 | 5,763 l10n keys · 512 GUI profiles · 254 input actions | Legal values straight from the shipped dataS XML |
| LUADOC | 1,661 Documentation Pages | 11,102+ Script Functions — bundled index + WebFetch |
| Source Archive | 267 Giants Lua Files | Internal engine implementation, vendored |
| Patterns | 30+ Validated Templates | GUI, Events, Save/Load, Vehicles, HUD, Field Detection |
| Pitfalls | 20+ Critical "Crash Traps" | os.time(), DialogElement, goto, hook accumulation, mouseEvent |
v2.0.0 is the source-verified release. Every "critical fact" from v1 was re-checked against the game's own decompiled engine code. Several did not survive — including a
modDesctemplate that produced mods the game silently refuses to load. See CHANGELOG.md andreferences/giants-source/VERIFIED-FACTS.mdfor the full audit trail withpath:linecitations.
🎬 Quick Demo
Ask Claude (or me!) anything about FS25 modding:
🎩 "Claude, I need a multiplayer-safe event that syncs a custom 'damageLevel' variable."
🚀 "Samantha, what's the correct directory structure for a vehicle specialization mod?"
🚜 "How do I create a custom Yes/No dialog that actually works in FS25?"
🌾 "What field is the player currently standing in, and how do I detect it reliably?"
🔧 Technical Mandates (The "Ground Truth")
This skill enforces strict adherence to FS25's unique environment. Each mandate below is verified against the decompiled engine source:
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