Skip to content

Ue5 MCP

Let AI edit your Unreal Engine Blueprints. MCP server plugin for Claude Code — describe what you want in plain English.

Install

$git clone https://github.com/mirno-ehf/ue5-mcp

Install command taken from the project's README or registry entry. Always review code before running it.

UE5 MCP — Give AI agents full access to your UE5 assets

Vibe code your Blueprints, materials, and Anim Blueprints. This plugin lets Claude Code (or any MCP client) read, modify, and create Unreal Engine 5 Blueprints — just describe what you want in plain English.

"Add a health component to my player character" · "Find everywhere I use GetActorLocation and replace it" · "What does my damage system do?"

https://github.com/user-attachments/assets/11b86d62-982b-42b3-bddb-aeeddc3e675c

Getting Started

Tell Claude Code:

Set up https://github.com/mirno-ehf/ue5-mcp in my project

How It Works

A UE5 editor plugin exposes your project's Blueprints over a local HTTP server. An MCP wrapper connects that to AI tools like Claude Code. When the editor is open, it runs inside the editor process with zero overhead. When the editor is closed, it can spawn a headless process instead.

License

MIT

Similar plugs

The agent harness performance optimization system. Skills, instincts, memory, security, and research-first development for Claude Code, Codex, Opencode, Cursor and beyond.

Java 面试 & 后端通用面试指南,覆盖计算机基础、数据库、分布式、高并发、系统设计与 AI 应用开发

MCP serverDatabases+24 this week

Build Agentic workflows, RAG pipelines, with rich AI model and tool support on one collaborative workspace. Deploy on cloud, VPC, or self-hosted, so teams move from prototype…

A cross-platform desktop All-in-One assistant for Claude Code, Codex, OpenCode, OpenClaw, Grok Build & Hermes Agent. Only official website: ccswitch.io

Explore related