Motion Graphics Skills
13 Claude Code skills for launch-grade motion graphics. Every frame is code. No After Effects, no video generator.
Install
npx skills add charlie947/motion-graphics-skillsclaude mcp add motion-graphics-skills -- npx skills add charlie947/motion-graphics-skills{
"mcpServers": {
"motion-graphics-skills": {
"command": "npx",
"args": [
"skills",
"add",
"charlie947/motion-graphics-skills"
]
}
}
}Install command taken from the project's README or registry entry. Always review code before running it.
README excerpt
Read full README on GitHub →Motion Graphics Skill Pack
15 skills that make launch-grade motion graphics with Claude Code. Every frame is code.
Install · See it work · The skills · How they fit · Prompts · Newsletter
I make launch videos, animated charts and reels without After Effects or a video generator. Claude Code writes the animation as code, draws every frame and renders an MP4. These 15 skills are the workflows I use, with the rules that came out of real rejected drafts.
Install
One line, about 30 seconds:
npx skills add charlie947/motion-graphics-skills
Then open Claude Code, pick Opus 5.5 with /model, and run brand-intake first.
Manual copy into Claude Code
Download this repo (green Code button, then Download ZIP) and unzip it, or clone it:
git clone https://github.com/charlie947/motion-graphics-skills.git
Copy the 15 folders inside skills/ into ~/.claude/skills/ (every project) or your project's .claude/skills/ (one project). This loop keeps any skill folder you already have:
mkdir -p ~/.claude/skills
for skill in motion-graphics-skills/skills/*; do
[ -f "$skill/SKILL.md" ] || continue
destination="$HOME/.claude/skills/$(basename "$skill")"
if [ -e "$destination" ]; then
printf 'Preserved existing skill: %s\n' "$destination"
else
cp -R "$skill" "$destination"
fi
done
Claude Desktop (upload one skill)
Zip one skill folder and upload it in Customise, then Skills. From motion-graphics-skills/skills:
zip -r brand-intake.skill brand-intake
Start with brand-intake, then add the skills you need.
Codex
From your project's root, after cloning this repo into it:
test -d motion-graphics-skills/skills || { printf 'Missing source skills folder\n'; exit 1; }
mkdir -p .agents/skills || exit 1
for skill in motion-graphics-skills/skills/*; do
[ -f "$skill/SKILL.md" ] || continue
name="$(basename "$skill")"
destination=".agents/skills/$name"
if [ -e "$destination" ] || [ -L "$destination" ]; then
printf 'Preserved existing skill: %s\n' "$destination"
else
cp -R "$skill" "$destination" || exit 1
fi
done
Open a fresh Codex task and check the skills load from .agents/skills/<name>/SKILL.md.
Export to MP4
Add HyperFrames once (free, open source): npx skills add heygen-com/hyperframes.
See it work
Start here: one line, 60 seconds
Before any skill, paste this into Claude Code on Opus 5.5:
Make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are. Go all out.
Then change it by describing the edit:
- "Slow down the second scene."
- "Swap the text for mine: [your words]."
- "Use my brand colours: [hex codes]."
- "Make it 1080 x 1350 for LinkedIn."
When you want a specific job done properly, pick a skill below.
The skills
Fourteen skills, in the order you use them. Type the line on the right into Claude Code and the right skill picks it up.
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