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Novel To Game

Agent skills for source-grounded novel-to-game adaptation (小说改编游戏 / story to game): cited design docs, target-runtime builds, evidence-based QA. Three playable browser…

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$/plugin marketplace add zenstory-ai/novel-to-game

Install command taken from the project's README or registry entry. Always review code before running it.

NovelToGame

A source-grounded novel-to-game workflow: adaptation design, target-runtime builds, and evidence-based QA.

Project page  ·  Install  ·  See what it produces  ·  中文

NovelToGame is seven open-source skills for the coding agent you already use (Claude Code, Codex, or Kimi Code). Give it a novel and, if you have one in mind, a target platform or engine. It reads the whole book, chooses a game direction it can defend, designs the world and the look, builds for the runtime the brief locks, and proves the build plays in one recorded run. You get a playable build at the finish level you asked for, plus the design documents behind it. The three public examples below play in a browser right now, no install.

Play Online

Each game links to the adaptation workspace behind it: source provenance, the concept and the directions it rejected, game and art direction, runnable source, and the QA record from the playable path.

Journey to the West · Three Borrowings of the Banana Fan

One wave of a fan blew you fifty thousand li. Walk back, take the quest, and win the mountain one turn at a time.

A Fantasy Westward Journey-style turn-based RPG built on chapters 59–61. Click to walk four painted scene maps, find the NPCs marked "!", let the quest tracker auto-path you there, and take the repeatable demon-bounty daily between story fights. Earn experience and silver, shop, swap gear, study skills and field a pet; then win command-turn battles with the five-element wheel, rage stunts and Wukong's seventy-two transformations, until a demon king who outclasses you ends as rain over the Mountain of Flames.

Play in browser · Adaptation workspace · design estimate: 45–90 min · all ages · playable prototype

Jin Ping Mei · Ledger of Desire

That spring, five doors kept a lamp lit for you. Whatever you say, they remember.

A galgame-style romance ADV set in the Ximen household the spring after Li Ping'er marries in. A common route puts all five women at one table, in one night of rain and at one Qingming feast; what your choices build with each of them decides which courtyard doors are still lit on the night the routes split. Each of the five heroine routes has a good, an ordinary and a missed ending (16 endings, counting the one where no lamp is left), and every heroine ending turns to a fixed page of what the novel does to her (the no-lamp ending turns to Ximen Qing's death and the household scattering). Auto, read-only skip, backlog, hide, quick save, thumbnail saves and rollback are there, with a CG gallery, scene replay, music room and ending flowchart.

Play in browser · Adaptation workspace · design estimate: 20–30 min per route, 1–1.5 h for all five · 18+ · playable prototype

Project Plateau · The Lost World · 3D

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