Product Teardown Skill
Principal-PM-level product-teardown skill — reverse-engineer any product as a system and render a bilingual (EN + ZH) HTML report with a product-screenshot gallery.
Install
git clone https://github.com/yanliudesign/product-teardown-skillInstall command taken from the project's README or registry entry. Always review code before running it.
README excerpt
Read full README on GitHub →Chinese · English
🔬 Product Teardown Skill
Reverse-engineer any product as a system — and get a bilingual, print-ready HTML report. In one shot.
A Principal-PM-level product-teardown skill. Point it at any product (Linear, Notion, Cursor, Perplexity…) and it reverse-engineers the thing as a system — loops, strategy, moat, opportunities — then renders the analysis as a bilingual (EN + ZH), print-ready HTML report with an embedded product-screenshot gallery. Not a "5 things I like about this app" review. A structural read of why the product wins, where it leaks, and what the next move should be.
How it works — just 2 steps
Invoke the skill with anything like "teardown Linear" / "break down Notion" / "analyze Cursor" and it runs the same flow every time:
- Chat response — full teardown in 11 sections (Snapshot → Users & JTBD → Core Loop → Architecture → UX Quality → Business Model → Growth → AI Readiness → Friction → Opportunities → Final PM Verdict).
- HTML report auto-generates — two cross-linked files (EN + ZH, toggle in the bottom-right), saved to
~/Desktop/Claude skills/product-teardown-<slug>-{en,zh}-<yyyymm>.html. Print-optimized (Cmd+P → clean PDF).
Teardown Report · the 11-section spine
Every run ends with two single-file HTML reports at ~/Desktop/Claude skills/. Fixed 11-section spine, plus a product-tour gallery:
| # | Section | What it answers |
|---|---|---|
| — | Product Tour | 6 screenshots pulled from the product's own og:image marketing assets. |
| 1 | Snapshot | One-line pitch · category · stage · pricing · notable numbers. |
| 2 | Users & JTBD | Who hires this product, and for what job — including the replaced alternative. |
| 3 | Core Loop | The atomic user loop that makes the product habit-forming (or doesn't). |
| 4 | Architecture | Object model · surfaces · integrations · what's a primitive vs a feature. |
| 5 | UX Quality | Signature interactions, latency, information density, empty states. |
| 6 | Business Model | Monetization vector · unit economics · expansion path (PLG / sales / hybrid). |
| 7 | Growth | Acquisition loops · virality vector · retention hooks · notable moats. |
| 8 | AI Readiness | Assistive / Embedded / Autonomous — placed on the spectrum with evidence. |
| 9 | Friction | Where the product leaks — onboarding, mid-funnel, power-user ceiling. |
| 10 | Opportunities | 3–5 concrete next-move bets (features, wedges, adjacencies). |
| 11 | Final PM Verdict | The one sentence a Principal PM would write on the internal doc. |
Reports are print-optimized (Cmd+P → clean PDF) and cross-linked EN ↔ ZH via a bottom-right language switcher.
Example output · Linear teardown
product-teardown-linear-en-202607.html + -zh- counterpart · cross-linked EN / ZH switcher · 6-image product tour · 11-section deep dive.
| TL;DR + key metrics | Users & JTBD | Core Product Loop |
|---|---|---|
| Competitor Landscape | AI / Future Readiness | Metrics · North Star + Guardrails |
Five design principles
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