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Sceneview
3D & AR SDK for Android (Jetpack Compose + Filament), Apple (SwiftUI + RealityKit), Web, Flutter and React Native. Opens glTF/GLB, 3MF, STL, OBJ and PLY on Android and USDZ on…
Install
claude mcp add sceneview -- npx -y sceneview-mcpInstall command taken from the project's README or registry entry. Always review code before running it.
README excerpt
Read full README on GitHub →SceneView
The AI-first 3D & AR SDK for Jetpack Compose, SwiftUI and the web.
Declarative 3D and AR for app developers who want a model on screen, or in the room, without a game engine: Filament + ARCore on Android, RealityKit + ARKit on Apple, Filament.js + WebXR in the browser — with Flutter, React Native and Compose Multiplatform bridges on top. Open source, Apache 2.0.
AI-first means one thing here: an assistant that reads llms.txt or
the MCP server writes SceneView code that works on the first try. When it doesn't, the
API or the doc gets fixed.
Try it
The demo apps are built from samples/. Any demo opens straight from a link:
https://sceneview.github.io/open?demo=<id>. Start with
Cosmos, the galaxy the catalogue opens on, or
Rerun AR Replay, a real AR session rebuilt in 3D.
Quick start
One minimal, working example per platform. The full reference for each is in
llms.txt.
Android
// build.gradle.kts
implementation("io.github.sceneview:sceneview:4.56.0")
@Composable
fun ModelScreen() {
SceneView(modifier = Modifier.fillMaxSize()) { // orbit camera + default lighting
rememberModelInstance(modelLoader, "models/helmet.glb")?.let { instance ->
ModelNode(modelInstance = instance, scaleToUnits = 1.0f, autoAnimate = true)
}
}
}
models/helmet.glb lives in src/main/assets/. rememberModelInstance returns null until the
model is loaded, then recomposes. Never call modelLoader.createModel* from a background
coroutine: Filament calls must run on the main thread, and rememberModelInstance handles that.
AR (Android)
// build.gradle.kts
implementation("io.github.sceneview:arsceneview:4.56.0") // includes the 3D module
@Composable
fun ARScreen() {
var anchor by remember { mutableStateOf(null) }
ARSceneView(
modifier = Modifier.fillMaxSize(),
planeRenderer = true,
onSessionUpdated = { _, frame ->
if (anchor == null) {
anchor = frame.getUpdatedPlanes()
.firstOrNull { it.type == Plane.Type.HORIZONTAL_UPWARD_FACING }
?.let { frame.createAnchorOrNull(it.centerPose) }
}
}
) {
val helmet = rememberModelInstance(modelLoader, "models/helmet.glb")
anchor?.let { a ->
AnchorNode(anchor = a) {
helmet?.let { ModelNode(modelInstance = it, scaleToUnits = 0.5f) }
}
}
}
}
Plane detected → anchor set → Compose recomposes → the model appears. AR state is just Kotlin
state. For placement without a tap, grounded and gesture-ready, start from
AutoPlacementScene (see llms.txt).
iOS / macOS / visionOS (SwiftUI)
Swift Package Manager: https://github.com/sceneview/sceneview.git, from 4.39.0.
import SwiftUI
import SceneViewSwift
struct ModelScreen: View {
@State private var model: ModelNode?
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