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Ue5 MCP Bridge

MCP server bridging AI assistants to Unreal Engine 5 editor

Install

$git clone https://github.com/Natfii/ue5-mcp-bridge

Install command taken from the project's README or registry entry. Always review code before running it.

UE5 MCP Server

An MCP (Model Context Protocol) server that bridges AI assistants to Unreal Engine 5's editor, enabling direct manipulation of levels, actors, Blueprints, and Animation Blueprints.

Why a Standalone Repository?

This MCP server was originally part of the UnrealClaude plugin, but has been moved to its own repository because:

  1. Expanded Scope: The MCP protocol is an open standard now supported by many AI providers
  2. Easier Forking: Developers can fork and adapt this bridge for other AI services without pulling the entire Unreal plugin
  3. Community Contributions: Standalone repo makes it easier to accept PRs for new features, bug fixes, and support for additional MCP clients

Compatible AI Clients

This server uses the standard Model Context Protocol and works with any MCP-compatible AI client, including:

  • Claude Code (CLI)
  • Claude Desktop App
  • OpenAI ChatGPT Desktop (MCP support added March 2025)
  • Cursor (AI-powered IDE)
  • Replit (AI coding platform)
  • Sourcegraph Cody
  • Windsurf
  • And any other MCP-compliant tool

The protocol was donated to the Linux Foundation in December 2025 and continues to see broad adoption across the AI industry.


Important: What This Tool Is (and Isn't)

This is NOT a "text-to-game" tool. It will not generate 3D models, textures, animations, or replace the work of artists, animators, and asset creators.

This IS a workflow accelerator for Unreal Engine developers. It helps with:

  • Project setup monotony: Quickly scaffold Blueprints, set up state machines, configure input bindings
  • Repetitive editor tasks: Spawn actors, set properties, organize levels using natural language
  • Rapid prototyping: Test ideas faster by describing what you want instead of clicking through menus
  • Learning UE5: Query the built-in API documentation while working

The goal is to speed up the tedious parts of game development so you can focus on the creative work that actually matters.


Requirements

  • Node.js 18.0.0 or higher
  • An HTTP endpoint that implements the expected REST API (default: http://localhost:3000)

Note: This MCP server is designed to work with the UnrealClaude plugin, but can be adapted for other HTTP backends that implement the same API.

Quick Start

1. Install

git clone https://github.com/Natfii/unrealclaude-mcp-bridge.git
cd unrealclaude-mcp-bridge
npm install

2. Configure Your MCP Client

Add to your MCP client's configuration:

Claude Code (~/.claude/settings.json):

{
  "mcpServers": {
    "unreal": {
      "command": "node",
      "args": ["/path/to/unrealclaude-mcp-bridge/index.js"],
      "env": {
        "UNREAL_MCP_URL": "http://localhost:3000"
      }
    }
  }
}

Claude Desktop (claude_desktop_config.json):

{
  "mcpServers": {
    "unreal": {
      "command": "node",
      "args": ["/path/to/unrealclaude-mcp-bridge/index.js"],
      "env": {
        "UNREAL_MCP_URL": "http://localhost:3000"
      }
    }
  }
}

Other MCP Clients: Consult your client's documentation for MCP server configuration. The server uses stdio transport.

3. Use It

Once connected, you can interact with Unreal Editor through natural language:

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