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Unity MCP

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

Install

$git clone https://github.com/CoplayDev/unity-mcp

Install command taken from the project's README or registry entry. Always review code before running it.

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Proudly sponsored and maintained by Aura — the AI assistant for Unreal & Unity.

And don't miss Godot AI, the new open source project from the makers of MCP for Unity.

Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.


Recent Updates

Full history: Release Notes.


What it does

Control the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 50 focused MCP tool entrypoints, any client, free & MIT.

Browse the full tool catalog →


Quickstart

Requirements: Unity 2021.3 LTS → 6.x · Python 3.10+ (via uv). Works with any MCP client — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.

  1. Install — Unity → Package Manager → Add from git URL: https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main  (pin #v10.0.0 for this release, or openupm add com.coplaydev.unity-mcp)
  2. Configure — Window → MCP for Unity → Configure All Detected Clients.
  3. Prompt — "Create a cube at the origin and add a Rigidbody." The cube appears in seconds.

Community

  • Discord — chat with maintainers and other contributors
  • Issues — bugs and feature requests
  • Discussions — design ideas and broader questions
  • Security: see SECURITY.md for private reporting

Contributing

See CONTRIBUTING.md. Branch off beta, not main. The full dev setup, testing, and release process live in the Contributing docs.

Advanced

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