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Unity MCP Server

Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components,…

Install

$git clone https://github.com/AnkleBreaker-Studio/unity-mcp-server

Install command taken from the project's README or registry entry. Always review code before running it.

AnkleBreaker Unity MCP

Build worlds. Coordinate agents. See every action. Connect your AI assistants to scene authoring, running games, multiplayer scenarios, tests, builds and profiling through Model Context Protocol. Built by AnkleBreaker Studio for workflows that span more than one editor and one assistant.

Get started · Watch the demos · Measured improvements · Multiple projects · Tool catalog · Changelog

347 named operations 80 exposed MCP tools 269 advanced tools on demand
Editor, Hub and integrations Small initial discovery surface Search a category, fetch one schema, run it

Counts reflect the checked-in definitions; optional tools require their corresponding Unity packages. The advanced proxy also discovers routes advertised by newer plugins.

Watch it build a playable prototype

Neon brick breaker: scene construction, materials, gameplay scripts and visual iteration, with the assistant and Unity visible together.

▶ Open video · 25 seconds · Download MP4 · Village and castle demos

Recorded, accelerated excerpts. The silent videos export the same recordings as the GIFs; their duration is not a build-time benchmark. Media details and example prompts.

Built for demanding Unity workflows

Your workflow What AnkleBreaker provides
Several projects and agents Independent request routing, explicit project selection and a fair queue for each editor. Architecture
Multiplayer iteration MPPM scenario/player controls and parent/virtual-player discovery, plus ParrelSync identity. Workflow and live tests
Work you can inspect Agent history, named undo for supported actions, queue timings, command errors and the Unity Dashboard. Monitoring
Mixed versions and interrupted calls Per-editor capability detection, legacy fallback and protected retries when both components support them. Compatibility / Retry contract
A full production toolset Scene authoring, builds, profiling, packages and optional integrations, with advanced schemas discovered on demand. Tool guide

The combination is the strength: routing, scheduling, multiplayer controls and observable results in one workflow. See choosing a Unity integration for a sourced comparison.

Why choose AnkleBreaker? Each agent keeps its project identity, each editor has its own queue, and supported actions leave a history you can inspect and undo. Advanced tools extend that workflow into multiplayer iteration, Unity Hub and project-specific integrations. Those behaviors have dedicated regression checks and real-editor evidence, not just a feature list.

Get started

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